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Cream of the Crop 20
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Cream of the Crop 20 (Terry Blount) (1996).iso
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slash6.zip
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README.TXT
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1996-03-29
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New in Slash release 6! (March 29, 1996)
NOTE: Saved games are not compatible with previous versions, and delete
any bones files you've got collected so far (bones*.*).
Bugs fixed
----------
* valkyries and Barbarians were unable to read the Book of the Dead. Oops.
* fixed specific warning from some artifacts
* the "it doesn't seem to harm" message appears only if the creature is seen
* wishing for an artifact could cause a crash later on. Urp...
* added damage amount display to explosions
* fixed bugs with explosion damage: polymorphed players and invulnerability
wasn't working right with fireballs, gas spores, etc.
* changed // comments to /* */ to help other platforms out... :)
* also put lots of the Watcom stuff in #ifdefs
* fixed reflection message... again....
* fixed conflict & god-given pets
* fixed "You return to human form" for Gnomes
* crash bug with archeologists falling in trapdoors fixed.
* added message when necromancers gain gain undead warning
Adjustments
-----------
* id wands of healing if you zap yourself
* healing/extra-healing potions give you more permanent hit points
* weapons can be enchanted from +5 now (was +3)
* removed the "steps reluctantly" message from god-given pets... it was
annoying and misleading
* angels don't show up unless you're in deep trouble.
Additions
---------
* weapon swap command - 'x' -- list spells is now 'X'
* added dark elven equipment -- chaotic elves are now dark elves
* invisible objects (invisible weapons get a +3 to hit monsters who can't
see invisible; nymphs, etc. won't steal invisible objects they can't see;
1 in 1250 random objects are now invisible)
* made a makefile for Watcom
* added/enhanced some wizard mode commands
* put in four Neutral weapons from Nehwon: Graywand, Heartseeker, Scalpel,
and Cat's Claw.
Many people have given lots of helpful suggestions, but several have
been especially helpful and have sent me huge lists of bugs.
They are Wolfe, David Robertson, and Kentaro Shirakata.
Thanks to everyone for their help in squashing bugs. No one likes to
lose a character to a bug, and the more bugs that are found, the fewer
remain.
----------------------------------------------------------------------
Fixed in Slash release 5 (3/17/96)
Bugs fixed
----------
* fixed bug that locked up Priest, Ice Mage, and Monk quests... gulp!
* fixed bug with attacking a tame monster that needed a magic weapon to hit
* fixed another bug with undead/special creature warning
* made firing mjollnir return to quiver rather than readied weapon slot
* killer rations now leave "bodies" like they're supposed to
* corrected message for silver dragon scale mail
* made kamadans sleep resistant
* corrected message for strength-draining creatures that touch you
* fixed crash bug with quiver -- crashed if you put an item in the
quiver, manually threw it (not 'f'ire), dropped it, and picked it up.
* fixed a bug with throwing a potion of sleeping
* fixed a bug with Hand of Elbereth & Excalibur
* put the history, license, etc. files in the binary zip (whoops)
Adjustments
-----------
* stretched out the pre-castle dungeon a bit
* put the original Gnome Mines back in, with some adjustments... heh heh...
* made the Giant Caves & Spider Caves actual levels, not minefill-ish
* made altars and graves rarer because of increased dungeon length
* toilets only appear in rooms with sinks
* made silver dragons actually reflect stuff & breathe cold instead
of missiles
* made Lawful gods sometimes send you an angel if you pray (gotta be some
reason to be Lawful...)
* 'W'izards can now only be neutral... after all, their patron is
the Wizard of Balance... :<
* 'L'ycanthropes stats changed, and they sometimes go berserk.
* put gnolls on Yeenoghu's level
* ghouls & ghasts eat old, decaying bodies
* made getting a pet from sacrificing even rarer
* made dragons do more damage
* went through and fixed up the plus-weapon-to-hit monsters
* enemy characters in the dungeon now have appropriate equipment & are rarer
* because of the new life-drain protection items, made level draining a
little nastier (magic resistance is down to 50% protection from 90%)
* put in a message for wand of speed monster
* made lightsabers one-handed & able to engrave
* made gas spore explosions neater -- chain reactions possible!
* made rings of gain strength, etc., go up to +5/-5
* fixed up the special levels a little more
* priests of Moloch are always hostile
* made gauntlets of swimming work right
* adjusted the item probabilities a little
* if you get touched by green slime, you don't drop dead quite so fast
* the studly classes -- Barbarians, Cavemen, Samurai, and Valkyries,
have a little more trouble with some magic items
* put some more monsters in the data file to look up during the game
* put in a message when monsters flee
* undead and demonic pets will step on cursed items
Additions
---------
* new classes! 'N'ecromancers and 'G'nomes!
* new spells: summon undead & command undead (for necromancers, of course)
* added deep dragons, deep dragon scale mail; cloaks, rings & amulets of
drain resistance
* added devas, Planetars, made Solars harder
* added spined & bearded devils
* added babau, bar-lgura, chasme, and nabassu demons
* added giant badgers (gnome pet)
* added the Temple of Moloch & Sunless Sea, new special levels
* made traps & altars color-coded
* added abandoned food shops gone wild & cockatrice nests
* made some more interesting results to human sacrifice by Chaotics
* added a couple of more Gauntlet messages
----------------------------------------------------------------------------
Things that were fixed in release #4 (3/8/96)
Bugs
----
* Fixed crash caused by a god-given angelic pet
* Fixed a bug that kept soldiers & shopkeepers from having armor & K-rations
* Eating a master mind flayer increases intelligence.
* Fixed a crash bug with kicking (only happened in UNIX... :<)
* Fixed a bug with monks getting artifacts from sacrificing.
Adjustments
-----------
* You gain hit points faster -- 1.5 as fast as in release 3 for a 25
constitution, and the lower constitution doesn't drop the speed as fast
as it did.
* Fixed a bug with hp regeneration rounding.
* Artifacts hit as magical weapons 2 plusses better than listed.
* Made monsters that need magic weapons to hit strike as those magic weapons.
* Lightsabers can hit anything.
* Made candles more common and cheaper.
* Made getting pets less likely and artifacts more likely from sacrificing.
* Made low level bones files (levels 2, 3, etc.) less common.
* Made altars a lot more common, because they won't appear on special
levels.
* Made level draining less likely to work, and magic resistance helps
to protect from it (not 100%, though)
* Made the nethack directory in nethack.cnf default to '.'
-----------------------------------------------------------------------------
Things that were fixed in release #3: (2/26/96)
Bugs
----
* Fixed a bug with regeneration.
* Won't allow you to put worn items into the quiver.
* Fireballs will burn away slime.
* The beholder and catoblepas's death gazes do not affect undead creatures.
Adjustments
-----------
* Added release number to intro screen.
* Added "Levitate" to bottom line when levitating.
* Fixed up some of the special levels a little.
* Made monster-carried items a little rarer.
---------------------------------------------------------------------------
Things that were fixed in release #2: (2/18/96)
* The source is available, and named slashsrc.zip.
* If there are more bugs uncovered, the exes will continue as slash3, slash4,
slash 5, etc. The source will consist of the affected files only, though,
and will be named slashsr2, slashsr3, etc.
Important things (bugs)
-----------------------
* Would crash (divide by zero) after level 24... now fixed.
* Special warnings (like with Sting or Undead Slayers) fixed to show
right monsters.
* The beholder had a "head". Not now...
* Engraving with a wand o